Monday 18 February 2013

Cat rig cock up (agony...)

 How his shape is meant to be...
how his shape is on a walk cycle.

Not to mention that once i had detailed and coloured him on mudbox, once i updated to 3ds max, he turned red... i have come to the end of my tether with the amount of errors that have come my way and have decided to leave him in a state of looking awful purely so i can just complete the breif of a 1min animation and get it over and done with!

Pbear rebuild

Remodelling process of Pads

Pbear is dead

There is a break in the seam where it should loop the whole way through meaning that i cant continue with mudbox until it is corrected. i have tried for hours and it has become apparent that i need to re model him completely.

Monday 11 February 2013

a little touch

Room 1 now...



Due to the way I have made the outside of the house i have had to review the inside of the building. I have given it a lot of thought and looked more at varmints and it has a very minimalist grunge feel about his room.

Room 1 as it was

Thursday 7 February 2013

Walk cycle problems with envelopes


As you can see i have been having problems with my envelopes influencing other verticies. This is happening the most around the legs due to how stumpy they are and the bones being so close together. The only way i can solve this is with a lot of jigging around.

Walk cycle problems with envelopes

Bear with bones problem

I am having problems with editing my envolopes due to the verticies not showing the influence on others